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StrikeForce Kitty 2 is the second installment of Strikeforce Kitty, with a different system of levels and new outfits.

Play the game here: http://armorgames.com/play/17643/strikeforce-kitty-2

This game is awarded "Best Arcade Game of 2015" by ArmorGames (source)

Opening

StrikeForce Kitty 2 takes place after the Events of The First StrikeForce Kitty In the initial The Foxes Defeated the Same Kittens from the First Game the Foxes Breaking the Walls and Invading the Kitten King's Castle Along with Foxzilla (from SFK1) And the Cat King See all the Invasion of the Foxes After What the Foxes Aimed The Commando Devise a Plan to invade the Fortress of Foxes If the Kittens Along with the Other Kingdom Cats enter the Submarine and Go on a Mission: Capture the Fortress of Foxes! Hence the Game Begins

Overview

Terrain

The damage of the traps is variable and the same in all terrains, depending on the maximum health of your kitten setting off the trap.

  • Highlands, With Spike Traps (Inside the Floor)
  • Swamp, with wood with thorns traps
  • Northland, with traps as winter foxes with knives underground
  • Forest, with bear traps
  • Foxtown, with traps as explosions

Fish count

SFK2 fishes

The colors of the fishes your kittens can collect on the levels.

  • Yellow - 1 fish
  • Blue - 5 fishes
  • Red - 10 fishes
  • Magenta - 12 fishes
  • Green - 14 fishes
  • Gold - (appears in tutorial only)

Fishes may also heal your kittens if you have a costume with a "Treat kittens for collected fish +X" skill. All kittens heal X points regardless of the fish color.

Chests and Lottery

Each level has one or more chests, inside either have a key, a LOTTERY TICKET, or a GOLD LOTTERY TICKET:

  • A chest that has a chain around can be opened if a kitten has the costume with a "Breaks open the locked chests" skill. Keys are used to unlock doors when otherwise doors act as a wall and can be bumped to change directions.
  • A wooden chest can be opened for a LOTTERY TICKET, can be attempted for three random costume parts for your kittens Note: Even if you have the new item(s), sometimes when you defeat a fox you usually get an item that is already on your collection from the lottery.
  • A golden chest can be opened for a GOLD LOTTERY TICKET, can be attempted for a random artifact. There are 21 artifacts in total, they can be found here (spoilers).

Events

SFK2MenuHM

Menu for StrikeForce Kitty 2 during Holiday Mode

Holiday Mode: Starts at Christmas (December 25th) every year until January 31st-February 1st of the following year.

  • There are presents bouncing in some levels, presents give a LOTTERY TICKET if taken.
  • There is a firework that appears somewhere on all main levels, but has no effect on gameplay. For locations of the fireworks see StrikeForce Kitty 2/Fireworks locations.
  • The cat who manages the costumes appears near the exit sign wearing a Santa Claus costume (which is unobtainable) He follows your kittens as they exit the level.

Bosses (spoilers)

Warning: Spoilers! If you don't want to know what the boss is or know its strategy to defeat it, skip this section.

1: FOXZILLA (But Not from the Previous Game)

At the beginning, a larger and more metallic form of Foxzilla, called Robofoxzilla (based on the Mecha Godzilla from Godzilla films saga) holds and destroys the actual Foxzilla (carried from StrikeForce Kitty) by using its beam-based breath. Your kittens will fight the Robofoxzilla.

It has 600 health, with (in order) six rockets deals 5 damage to all kittens exposed to the blast, a laser cannon inflicting 7 damage to a single kitten, and the beam-based attack that deals 3 damage to all kittens caught in its beam.

2: FOXBAZER (carried from StrikeForce Kitty)

At the beginning, Foxbazer (based on Bowser, from the Mario franchise) wakes up and eats a Super Mushroom lying in front of him and turns into Super Foxbazer. The first thing to do is to let your kittens bump into Super Foxbazer's foot and jump to the platforms you passed before meeting Foxbazer. After jumping some platforms and bumping some rocks, you fight Super Foxbazer in the face.

He has 2000 health, and his only attack, two giant fireballs, deal 12 damage each to a single kitten.

3: GLAFOX

At the beginning, your kittens will arrive below a platform with a fox and a trapdoor/lever combo. In addition, a crate (known as a Weighted Companion Cube from the Portal video game series) will be dropped, and a hanging wooden construct that looks like GlaDOS, named Glafox, will descend from a pulley. The objective is to attack the pulley.

The pulley has 3000 health. There are two types of attacks: A blue portal appears in front of the pulley (below the construct), which one kitten can be teleported (and miss its melee attack) and come out from an orange portal back on the left and be dealt 9 damage from the fall/shift; and the other is that a crate falls down to the trapdoor, the fox pulls the lever, the crate falls again, a blue portal appears, crate passes through it, and comes out of an orange portal just below one of your kittens, dealing 14 damage (actually 2 "7" damage points) to the targeted cat.

The best way to beat Glafox is to use ranged kittens so the portal that appears in front does not teleport you back and to damage.

There is no boss to face in the Forest area.

4: FOXOZORD

Previously, clicking the skull icon then playing it can glitch the game, proceeding to some part in level 20 with 10000000 fishes. Passing level 20 would've helped. This is fixed after Holiday Mode ended.

Your fish collected in level 20 will not be counted when you fight this boss (even if you win).

In Level 20 (Foxtown 4), jump to the platform above the two foxes (Clone and Darth father/Clone trooper and Darth Vader) then jump to the floor where the fox cloning machines are held. Your kittens will kick the glass window and proceed to the Fox King's throne room (The Fox King is carried from StrikeForce Kitty).

At the beginning, the Fox King has a strange mecha behind him. The Fox King stands up his throne, teleports to the mecha, and five foxes wearing Mighty Morphin Power Rangers outfits fall down to the throne room, combining the mecha with their zords, creating the Foxozord.

The Foxozord has 4000 health. The attacks are zord separations of the limbs (in order: yellow, blue, black, pink) dealing 16 damage each to all kittens.

Once the zord is defeated, the Fox King comes out of the zord's torso and retreats to a blue portal nearby.

"To be continued..." with a fox on the bottom right, then a scene in the submarine with your kittens celebrating victory with the three other cats and the cat king on the bottom left.


Spoilers end here.

Character statistics

Main article: StrikeForce Kitty 2/Character statistics

Costumes

Main article: StrikeForce Kitty 2/Costumes

Artifact referencing (spoilers)

Source

Gameplay videos

Main article: StrikeForce Kitty 2/Gameplay videos
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